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Though it does suffer from shifting collecting times.įor all the side buildings, they're also all suffering from one critical bottleneck: their buffs ain't stackable and not compatibel. units, which depending on the age you're in, can be useful. Since the % efficiency is quite large and they're offering some additional % permanently.įor the more regular fighters, I would go for the PY-R8. Imho players who are mainly focusing on goods and parttime fight could get most use out of them. The hidden goods however are imo the unsurprising best option for those who want more % to carry them through though battles and improving their goods supply. So, for a more military player they could be surprisingly useful-ish. They're also providing some % for those who need it. Meaning less time is needed to producing them or less luck.
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Though its redeeming quality is that you need less of them to get the buffs rolling in. In conclusion and unsurprisingly paradise roses are the worse in terms of efficiency. Which would make it a bit more fair but more complex. I have also not taken into account shifts in collecting times. I've crossed out the weaker of the 2 versions, since they're not stackable. produced but every 15th week you could get an additional buff, assuming perfect collection streaks. For rounding purposes I've not taken into account the additional 1/15 frag. This one produces up to 2 frag./building, hence its efficiency. This way of thinking is mainly of a player who's fighting only once a week for 30 minutes maximum. This is actually with the consideration that you'll need at the least the bare minimum number to produce enough frag.
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I've calculated their %buff efficiency per square. The side buildings are quite interesting.
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